Walls

Walls are three-dimensional elements, therefore a wall's thickness is important. By varying the thickness of the wall, anything from a bank vault to a mobile home can be illustrated. Likewise, by varying the heights of the ends and adjusting the peak height; sloping walls, peaked walls and straight walls can be created.

PROPERTIES:

 

  • Thickness: gives the breadth of the wall.

  • Height at Start: gives the Z elevation of the top of the wall at the origin.

  • Height at End: gives Z elevation of the top of the wall at the termination.

  • Height at Peak: gives the Z elevation of the crest of the roof.

  • Peak Distance from Wall: sets the location of the roof crest.

  • Justification: determines which corner of the wall grips will be attached:

  • Left

  • Center

  • Right

  • Center Line: illustrates the middle point of the wall as seen from above:

  • None

  • Dotted Line

  • Dashed Line

  • Solid Line

  • Dimension: determines which part of the wall is found when snapping with dimensioning:

  • None

  • Left

  • Center

  • Right

  • Left and Right

The Display as a short stub option allows user to display a wall as a short stub. Set the height of the stub in the Stub Height field.

Textures of the Slab's Faces and Inside Holes can be set to be All Alike, or defined separately. Textures are defined in the Parts Tree, under the Textures tab.

Related Topics:

Wall Segments

Wall Openings

Lines

Elements